Wizards RPG v1.3.3 [4/29/10]
- Corrected problem in Graveyard when blank monster would spawn.
- Stunning Blade: No longer stun for 2 turns, now has +10% chance to stun.
- Leaderboards now tracking: number times each ability used, number of quests completed, number of traps hit, number of traps avoided.
- Intelligence Stat now affects chance to avoid traps (+10% chance to avoid per point in INT).
- Bandits will now prevent you from getting a 'full rest' if you are raided and have no gold to steal (1/2 HP and 1/2 AP regen).
- Log will no longer say that a monster "hit you for 0" if your armor absorbed all the damage.
Wizards RPG v1.3.1 [4/22/10]
- Fixed display issue for ability Basic Stun to show '1 turn' instead of 2.
- Fixed the leaderboards to update monster name instead of NaN.
- Reduced the HP of all the bosses in the Wizard's Tower by 40 HP
- Warrior - Sword of Blight damage is now 8-20
- Fixed a bug in the quest 'Feet for Hands' to allow the Wizard Advisors to spawn properly
Wizards RPG v1.3 [4/20/10]
- Area 4 has been added to the game, consisting of The Wizard Tower. This is the final area of Chapter 1. Upon completing this area, you can replay it at higher difficulty. New quests added for this area.
- A new NPC, Shady Jim, resides in the Taverns across the world, and can hold your gold for you. If you don't feel save exploring while carrying lots of gold around, leave some with him.
- Monsters now display their current health state during combat: Healthy, Wounded, Bloodied, Dying
- A bug that prevented players from missing in combat was fixed.
- New weapon and armor added for each class.
- 'How To Play' has been moved to the app menu on the upper left of the main menu screen.
- Several abilities have been changed to be more balanced.
- Leaderboards have been introduced! You can compare your stats and scores against everyone around the world!
Wizards RPG v1.2 [1/22/10]
- 1.0 Level 7 Characters now have access to Area 3 by visiting their class trainer
- Smackdown correctly shows a percentage of 60% instead of 90%
- Corrected spelling error that prevented 'Oops' quest from being completed
Wizards RPG v1.1.1 [1/10/10]
- Fixed the names of 2 different monsters that did not show up correctly.
Wizards RPG v1.1 [1/3/10]
- Added easy/normal/hard difficulty for newly created characters (previously saved characters are converted to easy)
- Level Cap increased to 12
- Unlocked Area 3, consisting of 3 combat zones, 24 new monsters, and a new town with an Inn
- Over 20 new quests added for Area 3
- 15 Different types of Charms are available, starting at level 7
- Players can now challenge a level trainer without resting before hand
- Fixed a bug that allows a corrupted 1.0 player become playable
- Added color to log
- Fixed long log to be scrollable and layered above other objects
- Modified several abilities to scale in power with the character's level
- Kick Dirt: 70% Chance (not 100%)
- Warrior: +1 AP at level 2,4,6,9
- "Electoral Butterflies" available at level 8 (not 9)
- Desperate Lunge: HP < 5, AP Cost 1 (not < 2 and 5)
- Starting the quest 'Find the Pearls' will start the quest chain to find the Wizard. Good luck!
Wizards RPG v1.0.1 [12/12/09]
Wizard -
- Ability 'Experimental Spell' now correctly charges 6 AP (instead of 1)
- Ability 'Paradox' now only stuns for 1 turn instead of 2
- Weapon 'Yelping Wand' now stuns for 1 turn instead of 2
- Ability 'Experimental Spell' now updates the monster's level display immediately
- Wand of Chaos, attribute 'Stun for Turns' changed from 4 to 1
Rogue -
- Weapon 'Stunning Blade' now stuns for 2 turns instead of 3
Questing -
- Turning in 'Six In A Row' Quest no longer tells you "You can do this as much as you want."
- Changed quest "Bad News" to destroy 'Bearded Banchees' instead of 'Gun-Toting Cultists'
- Changed quest "Ruined Plans" to destroy 'Laughing Ghouls' instead of 'Armored Skeletons'
- Fixed quest pertaining to 'Bearded Banshees'
General -
- Rebalanced Armor and Weapon Stats and Costs
- Armor and Weapons are now displayed in order by level at the Blacksmith
- 'Gold Value' is no longer displayed for weapons and armor
- Base player hit chance was increased to 68% from 65%
- Base monster hit chance was increased to 74% from 70%
- The amount of gold taken while robbed was lowered to 20% from 25%
- Increased difficulty of Class Trainers (they miss less often)
- Several spelling errors were fixed.
- Increased experience needed per level to fight the class master
- Updates current characters to the latest HP/AP to match their level
Wizards RPG v1.0.0 [12/7/09]
- Initial Wizards RPG release.